Things to know about the engine's workings

SLIDGE has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content.

The storytelling ideas are Scenes and Moments.

The major types of visual content that may be displayed during a moment are textbox, choice, and character

Continue to First Steps to learn how to use this engine with GameMaker Studio 2.

For further explanation of the terms, check out glossary_of_terms