Game Maker?

I discovered Game Maker after a few semesters of Java programming classes. I've always coded, and I wanted to make playful, imaginative things. College wanted me to make piles of apps using JAVA Swing. I began to google for a faster way to play.

So GameMaker. Started by one college professor in the Netherlands to teach students game design. The software provides built-in event handling for common inputs and a 2D graphics system. Basically, you attach pictures to objects, drop objects into rooms, and you're playing a game. It's come a long way since those days, but is still a really fun way to prototype fast and to get into game-making.

Slidge?

You go along dropping graphical objects and event-driven logic into something like a game, but when it's time for text, you quickly realize you need text to “typewrite” itself, and to word-wrap, and to fit within boxes, and you need a character avatar to animate with it, and you need choice boxes on the screen to select the next dialog choice…

It's a problem that comes up on a weekly basis over on the Game Maker Forums. Game Maker leaves a large hole when it comes to pre-configured behaviors and object prototypes. If you just want to drop some working textboxes into your newly coded game…you're going to have to do a lot more coding.

There are other dialog/Visual Novel engines on the Game Maker Marketplace, but these all suffer from a host of difficult problems:

Sooooo. Using Game Maker? Adding VN elements? SLIDGE!