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slidge:getting_started_-_first_steps [2018/12/23 02:49] journeyman [Add dialog, characters, and choices] |
slidge:getting_started_-_first_steps [2019/03/02 03:45] (current) journeyman |
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=== Choices === | === Choices === | ||
- | Use the +Choice button to add styled choice boxes to the moment. See the table below for Choice Button customization: | + | Use the +Choice button to add styled choice boxes to the moment. Hold the **ALT** key on your keyboard to add choices horizontally instead of vertically. |
+ | |||
+ | See the table below for Choice Button customization: | ||
^ ^ ^ | ^ ^ ^ | ||
| Set Link | The name of a Scene to link to when this button is activated. | | | Set Link | The name of a Scene to link to when this button is activated. | | ||
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* Testing as you edit: Pressing **F6** while editing will launch the current Scene in Test mode. A red button will appear over the top of Test Mode, to switch back to editing. Test Mode launches at the same internal depth as the editing object, so there's a chance that the preview isn't //exactly// as it'll appear in your game, if you've got code that plays with depth. Otherwise, though, it should look fine. | * Testing as you edit: Pressing **F6** while editing will launch the current Scene in Test mode. A red button will appear over the top of Test Mode, to switch back to editing. Test Mode launches at the same internal depth as the editing object, so there's a chance that the preview isn't //exactly// as it'll appear in your game, if you've got code that plays with depth. Otherwise, though, it should look fine. | ||
* [[slidge:Publishing|Backing up/sharing your saved project and Publishing]] : When you're ready to build the game to distribute, there's a few steps you'll need to complete. | * [[slidge:Publishing|Backing up/sharing your saved project and Publishing]] : When you're ready to build the game to distribute, there's a few steps you'll need to complete. | ||
+ | ==== Advanced features ==== | ||
+ | Check out [[slidge:advanced_features]] when you're ready to move on to some of the engine's trickier bits! | ||
{{ slidge:the_leech.png?100 }} | {{ slidge:the_leech.png?100 }} |