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slidge:getting_started_-_information [2018/05/01 20:45] journeyman |
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===== Things to know about the engine's workings ===== | ===== Things to know about the engine's workings ===== | ||
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+ | SLIDGE has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content. | ||
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+ | The storytelling ideas are **Scenes** and **Moments**. | ||
+ | * **Moment** : Any arrangement of text and other content on the screen. Moments are played in order, and can be used to create sequential dialog between several characters, or a short animated sequence. | ||
+ | * **Scene** : A set of moments. A scene may link to any other scene, so you can assemble parts of your game's dialog as you need. | ||
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+ | The major types of visual content that may be displayed during a moment are **textbox**, **choice**, and **character** | ||
+ | * **Textbox** : Text may be entered into one or several textboxes, and each can be set to reveal text like a typewriter or all at once. Textboxes can have a visual style assigned to them to customize appearance. | ||
+ | * **Choice** : Similar to textbox, but choices can link to other scenes or can compute and modify game data. | ||
+ | * **Character** : Portraits of characters (or other images) may be displayed. Characters may have multiple "expressions" defined, allowing you to choose between a character's appearances as you edit. | ||
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+ | Continue to [[slidge:getting_started_-_first_steps|First Steps]] to learn how to use this engine with GameMaker Studio 2. | ||
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+ | For further explanation of the terms, check out [[slidge:glossary_of_terms]] |