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slidge:getting_started_-_information [2018/05/02 19:52]
journeyman
slidge:getting_started_-_information [2018/12/22 19:32] (current)
journeyman
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 ===== Things to know about the engine'​s workings ===== ===== Things to know about the engine'​s workings =====
  
-SLUDGE ​has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content.+SLIDGE ​has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content.
  
 The storytelling ideas are **Scenes** and **Moments**. The storytelling ideas are **Scenes** and **Moments**.
-  *Moment : Any arrangement of text and other content on the screen. Moments are played in order, and can be used to create sequential dialog between several characters, or a short animated sequence. +  ​* **Moment** : Any arrangement of text and other content on the screen. Moments are played in order, and can be used to create sequential dialog between several characters, or a short animated sequence. 
-  *Scene : A set of moments. A scene may link to any other scene, so you can assemble parts of your game's dialog as you need.+  ​* **Scene** : A set of moments. A scene may link to any other scene, so you can assemble parts of your game's dialog as you need. 
 + 
 +The major types of visual content that may be displayed during a moment are **textbox**,​ **choice**, and **character** 
 +  * **Textbox** : Text may be entered into one or several textboxes, and each can be set to reveal text like a typewriter or all at once. Textboxes can have a visual style assigned to them to customize appearance. 
 +  * **Choice** : Similar to textbox, but choices can link to other scenes or can compute and modify game data. 
 +  * **Character** : Portraits of characters (or other images) may be displayed. Characters may have multiple "​expressions"​ defined, allowing you to choose between a character'​s appearances as you edit. 
 + 
 +Continue to [[slidge:​getting_started_-_first_steps|First Steps]] to learn how to use this engine with GameMaker Studio 2. 
 + 
 +For further explanation of the terms, check out [[slidge:​glossary_of_terms]]
  • slidge/getting_started_-_information.1525290742.txt.gz
  • Last modified: 2018/05/02 19:52
  • by journeyman