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slidge:getting_started_-_information [2018/05/02 21:06]
journeyman
slidge:getting_started_-_information [2018/12/22 19:32] (current)
journeyman
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 ===== Things to know about the engine'​s workings ===== ===== Things to know about the engine'​s workings =====
  
-SLUDGE ​has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content.+SLIDGE ​has a whole bunch of parts to it, but it can be simplified into just 2 story-telling ideas and 3 major types of visual content.
  
 The storytelling ideas are **Scenes** and **Moments**. The storytelling ideas are **Scenes** and **Moments**.
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   * **Scene** : A set of moments. A scene may link to any other scene, so you can assemble parts of your game's dialog as you need.   * **Scene** : A set of moments. A scene may link to any other scene, so you can assemble parts of your game's dialog as you need.
  
-The major areas of visual content that may be displayed during a moment are **textbox**,​ **choice**, and **character**+The major types of visual content that may be displayed during a moment are **textbox**,​ **choice**, and **character**
   * **Textbox** : Text may be entered into one or several textboxes, and each can be set to reveal text like a typewriter or all at once. Textboxes can have a visual style assigned to them to customize appearance.   * **Textbox** : Text may be entered into one or several textboxes, and each can be set to reveal text like a typewriter or all at once. Textboxes can have a visual style assigned to them to customize appearance.
   * **Choice** : Similar to textbox, but choices can link to other scenes or can compute and modify game data.   * **Choice** : Similar to textbox, but choices can link to other scenes or can compute and modify game data.
   * **Character** : Portraits of characters (or other images) may be displayed. Characters may have multiple "​expressions"​ defined, allowing you to choose between a character'​s appearances as you edit.   * **Character** : Portraits of characters (or other images) may be displayed. Characters may have multiple "​expressions"​ defined, allowing you to choose between a character'​s appearances as you edit.
  
-For further explanation of the terms, check out [[sludge:Glossary of Terms]]+Continue to [[slidge:​getting_started_-_first_steps|First Steps]] to learn how to use this engine with GameMaker Studio 2. 
 + 
 +For further explanation of the terms, check out [[slidge:glossary_of_terms]]
  • slidge/getting_started_-_information.1525295170.txt.gz
  • Last modified: 2018/05/02 21:06
  • by journeyman