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slidge:what_is_slidge [2018/06/20 21:52]
journeyman ↷ Links adapted because of a move operation
slidge:what_is_slidge [2018/12/12 04:27] (current)
journeyman
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-====== ​SLUDGE ​======+====== ​SLIDGE ​======
 **A gaming engine for the desperate** **A gaming engine for the desperate**
  
-Developed since February of 2016, the **S**torming **L**eech **U**ltimate ​**D**ialog **G**ame **E**ngine is a tool for creating dialog in games, in the style of a visual novel. It's designed to work with [[https://​www.yoyogames.com/​gamemaker|Game Maker Studio]].+Developed since February of 2016, the **S**torming **L**eech **I**nteractive ​**D**ialog **G**ame **E**ngine is a tool for creating dialog in games, in the style of a visual novel. It's designed to work with [[https://​www.yoyogames.com/​gamemaker|Game Maker Studio]].
  
 This engine provides an "​editor"​ object and a "​show"​ object. You simply drop the appropriate object into your game, and dialog takes care of itself. This engine provides an "​editor"​ object and a "​show"​ object. You simply drop the appropriate object into your game, and dialog takes care of itself.
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     *Characters have layers, like Ogres and Onions     *Characters have layers, like Ogres and Onions
     *Expressions and poses stored as layer sets     *Expressions and poses stored as layer sets
-  *Choice boxes that can link Scenes and/or set data+  *Choice boxes  
 +    *Can link Scenes and/or set data
     *Can appear/​disappear based on game data     *Can appear/​disappear based on game data
     *Can set/​increase/​decrease game data     *Can set/​increase/​decrease game data
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 Basically, the idea is that you could make a complete visual novel without writing any GML code at all. Or, you can write your game to any level of detail you want, and then add on however much dialog you want. Basically, the idea is that you could make a complete visual novel without writing any GML code at all. Or, you can write your game to any level of detail you want, and then add on however much dialog you want.
  
-As I've played with Game Maker over the years (since 2003), I've added visual editing tools to every casual game I've made, and I have had to solve and re-solve the problem of adding custom dialog too many times. I needed to put all of my most common needs into a single comprehensive engine. And that's **SLUDGE**.+As I've played with Game Maker over the years (since 2003), I've added visual editing tools to every casual game I've made, and I have had to solve and re-solve the problem of adding custom dialog too many times. I needed to put all of my most common needs into a single comprehensive engine. And that's **SLIDGE**.
  
-For further ramblings, see [[sludge:​why_game_maker_and_why_slidge]]+For further ramblings, see [[slidge:​why_game_maker_and_why_slidge]]
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