• 1.0.12: Feature Update
    • UI: Voiceover icon appears in textbox options
    • Core: Voiceover is now a separate sound category. Voiceovers are sound files associated with text boxes. If text overflows a box (paginates), the sound continues playing for that “box.” If there are multiple boxes in one moment, each box plays its VO file exactly once when it is that box's “turn” to draw. When a player clicks to “skip” dialog animation, VO will continue. When the engine advances to another box or moment (player interaction or timer) VO will cease for the expired box.
    • Core: [Not available on HTML5] VO files are also detected and played automatically if they reside within the game's directory. In this way, VO files may be included as downloadable content to solve limitations with app store package size limitations. Files must be named as such: convoName + “_” + string(momentNumber) + “_” + string(textboxNumber)+ext. Default ext is .ogg, changeable in the conversation_load_moment script.
  • 1.0.11: Feature Update
    • UI: Character Editor now shows image names as layers for easier editing of expressions.
    • Feature: Sound Interrupt. In prior and current versions, music that is set through the scene moment interface is intended to continue playing past the moment (and scene) until another moment sound file is defined or until the dialog ends. In prior versions, music or sounds initiated from the in-text tag feature exhibited the same behavior, which is undesirable for sound effects etc that are supposed to be bound to their originating textbox. Sounds initiated through the sound tag will now cease when the next moment begins, while music set through the moment menu continues.
    • Feature: In-Text mute option. Sounds initiated through text will play any time the text box prints their tag. Due to the way in which the engine saves continuously and re-draws updated text, all sounds would play every time you hit any keyboard key. This is muted in the edit object's Create event.
    • Bug Fix: Resolved a problem in which in-text sounds could play twice under several circumstances.
    • Core: Framework for VO has been added, no UI yet. VO is achievable through in-text or moment-based sounds, but kind of a bother to do. The groundwork is laid for an easier method in future updates.
  • 1.0.10: Bugfix update
    • Predictably, modifying the background format created a specific sequence of errors with creating an new scene from scratch. Background creation function added to handle this more smoothly and to make future background features easier.
  • 1.0.9: Marketplace ate the upload.
  • 1.0.8: Feature update.
    • UI: Added a button to the Choices interface to move all buttons at once
    • UI: Added a button to the Choices area to open a text edit box. You can still just type, too.
    • Core: Placed backgrounds under a category heading in the data file for future features.
    • Core: Backgrounds now read they x and y position from scene moment data instead of fixed to 0,0. Editing the data file will correctly move the background image, though no UI exists yet.
  • 1.0.6: Launch Version. Pardon the numbering, had to upload and download a few versions to test the asset, and the marketplace is wonky about replacing versions.
  • whats_new.txt
  • Last modified: 2019/05/02 00:25
  • by journeyman