Terminology
I'll be referring to parts of the engine throughout this wiki, and it's important to explain, briefly, what they mean in the context of the programming, data, and conceptual organization. To see how the terms fit together, see hierarchy_in_slidge.
Term | Definition |
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File |
A file is an arbitrary collection of Scenes (see below). You can divide your dialog content into multiple files, or keep it all in one file. Some reasons to possibly use multiple files:
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Scene |
A Scene is a collection of Moments (see below) that must be played in order. Scenes can be used to arrange pieces of dialog and character movements and choices. Typically, a Scene ends when the player is faced with a set of choices: each choice then links to a new scene. Every scene contains the following:
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Moment |
A Moment represents one visual set of information presented on the screen. For example, several characters standing on the screen with a line of dialog might be a moment. In the next moment, those characters might move or a “next” line of dialog might appear. Moments have a set of properties associated with them:
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