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Terminology

I'll be referring to arts of the engine throughout this wiki, and it's important to explain, briefly, what they mean in the context of the programming, data, and conceptual organization. To see how the terms fit together, see Hierarchy in SLUDGE.

Term Definition
File A file is an arbitrary collection of Scenes (see below). You can divide your dialog content into multiple files, or keep it all in one file. Some reasons to possibly use multiple files:
Speed. Files load very fast, but if your game is hugemongous, you might split up some dialog.
DLC. If your game will have downloadable extra content, you'll have files for that.
Localization. You can use the game's language suffix to load different sets of files for different languages
The engine works seamlessly across files, so these are primarily used by you to keep things straight.
  • slidge/glossary_of_terms.1525264568.txt.gz
  • Last modified: 2018/05/02 12:36
  • by journeyman